We usually use glRotatef, glTranslatef, glScale3f to manipulate the position, rotation and sizes of our objects. But in this program, we used Matrix multiplication to manipulate them all. The blue one is rotating clockwise, which uses the rotating matrix, the green one is rotating clockwise too and uses rotating and translating matrix and the red one is rotating counter-clockwise while changing its size and uses rotating and scaling matrix. <
Hello there! I'm Matthew Fabic, a student of De La Salle - College of Saint Benilde taking up Bachelor of Information Technology with specialization in Game Design and Development, and this blog is open to everyone and I hope you'll enjoy reading it. This includes games my team and I made and also my personal arts and games created.
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Sunday, September 2, 2012
We usually use glRotatef, glTranslatef, glScale3f to manipulate the position, rotation and sizes of our objects. But in this program, we used Matrix multiplication to manipulate them all. The blue one is rotating clockwise, which uses the rotating matrix, the green one is rotating clockwise too and uses rotating and translating matrix and the red one is rotating counter-clockwise while changing its size and uses rotating and scaling matrix. <
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